Puzzle games, learning tools, and everyday utilities — designed, coded, and maintained by one person. No team, no outsourcing, just UIKit and a lot of late nights.
Everything from quick utilities to deeper puzzle games — the full catalog lives on the App Store.
I build iOS apps end to end — design, code, App Store listing, support, all of it. Everything is written in Swift, mostly with programmatic UIKit, because I like having full control over how a screen behaves and feels.
Most of my apps share a small set of building blocks I've refined across all 16: card-based layouts with real depth instead of flat drop shadows, consistent onboarding flows, and a design language that holds up whether the app is a puzzle game or a budgeting tool.
I read every email myself.