independent iOS developer

16 apps shipped.
Every one built solo, in Swift.

Puzzle games, learning tools, and everyday utilities — designed, coded, and maintained by one person. No team, no outsourcing, just UIKit and a lot of late nights.

16
APPS LIVE
100%
SWIFT / UIKIT
1
DEVELOPER
4
CATEGORIES
Featured apps
A few favorites to start with — the rest are one click away.
NumberMove
A sliding-number puzzle that gets sharper the further you go. Simple to learn, hard to put down.
Daylight Atlas
An interactive geography and astronomy guide that explains daylight hours, seasons, and the Earth's tilt — built for landscape on iPad.
SplitFair
Split bills, trips, and shared expenses without the spreadsheet. Built for groups who actually want to settle up.
Balance Beam
A scale-and-equation puzzle game that teaches algebra intuitively — built around weight, not just numbers.
Hanoi
The classic tower puzzle, rebuilt with real depth and weight — disks that look and feel physical.
Number Guess
A quick daily number-logic game with a balance-scale twist — guess, weigh, and narrow it down.

See the other 10 apps

Everything from quick utilities to deeper puzzle games — the full catalog lives on the App Store.

View full catalog
About

I build iOS apps end to end — design, code, App Store listing, support, all of it. Everything is written in Swift, mostly with programmatic UIKit, because I like having full control over how a screen behaves and feels.

Most of my apps share a small set of building blocks I've refined across all 16: card-based layouts with real depth instead of flat drop shadows, consistent onboarding flows, and a design language that holds up whether the app is a puzzle game or a budgeting tool.

LanguageSwift
FrameworkUIKit (programmatic)
PlatformsiPhone, iPad
CategoriesPuzzle, Education, Utility
Team size1

Got feedback, a bug report, or just want to say hi?

I read every email myself.

Email me